This week we dig into some current trends and big ideas on what happens in and out of the classroom for our students with a particular focus on Game-Based Learning, Play & Reverse Instruction. Driven by the questions:
Does reverse instruction, game-based learning, and/or play have a place in your classroom?
What hurdles do you need to overcome to make it work in your school/classroom?
We want to understand the theory behind reverse instruction, game-based learning, and/or play, and how it applies to learning and learners today. If you are working toward GET this could use this week to write about the apps in the Google suite help you flip a classroom or engage your students in game-based learning.
Flipped and Reverse Learning
I think the process of flipping the classroom has gone through a lot of iterations over the last decade (is it already a thing of the past?) and many teachers have their own personal twists on the idea of flipped learning – I’d love to hear what you do (or want to do) with your students/colleagues. On the flipside (sorry), maybe you are not a flipped fan? Share your thoughts and describe your challenges and concerns.
Some additional readings and resources that are worth your time this week:
- Pros and Cons of a Flipped Classroom (Teach Thought)
- The Flip Side (Podcasts by John Bergmann)
- Making Your Flipped Classroom More Human (Edutopia)
This video suggests that flipping the classroom helps to create a Blended Learning environment
Game-Based Learning and Gamification
We always want to make sure we have a thorough understanding of the definitions and these articles and videos help us understand the definition and, as a result, the differences between game-based learning and gamification.
- The Difference Between Game-Based Learning and Gamification
- Gamification vs Games Based Learning (Recently updated)
- Hacking the Education Narrative With Dungeons and Dragons
Ok, that last one is not really gamification or game-based learning, but it’s a nice example of making connections between the games that students play and a particular subject area. I imagine that the Minecraft education craze began in a similar way?
And here’s a few updated links to help with the understanding of play-based learning.
Checklist for This Week
I know that some folks are a little behind and I would really encourage you to do your best to catch up this week! Lots of readings and content to think about – don’t feel that you need to write about everything. Look for connections in the readings with the work that you are doing and the work that you want to do in your class. How do these education trends apply to your curricular area, grade level, and your own theory on technology in the classroom?
Here’s where you should be by Sunday the 18th:
- 3 blog post completed and listed on your grading spreadsheet
- 3 comments completed and listed on your grading spreadsheet
- You are welcome to comment outside the cohort, but please continue to read and comment within it as well.
- Started thinking and generating possible ideas for an awesome final project
If you are working toward GET certification, make sure you are working towards or have already completed the Level 2 Google Certified Educator exam, as well as the Trainer Exam.
We’ve been made aware that some of the Course 5 links are down (this includes the links with information about the Course 5 project). They will be active again soon! Thanks for your patience. Also, please use my email address ending in @edurolearning.com as the @coetail.asia email has been archived.